Call of Duty: Black Ops Cold War | Character outfits

Yirina Portnova - Tactical Goth. I was responsible for the design, game mesh assembly, and textures/materials. Individual models/bakes used on the character were created by the Treyarch, SHG, Raven, and OS teams. Head and hair model by Wren Cromwell.

Yirina Portnova - Tactical Goth. I was responsible for the design, game mesh assembly, and textures/materials. Individual models/bakes used on the character were created by the Treyarch, SHG, Raven, and OS teams. Head and hair model by Wren Cromwell.

Frank Woods - Sweater Weather. I was responsible for the design, game mesh assembly, and textures/materials. Individual models/bakes used on the character were created by the Treyarch, SHG, Raven, and OS teams. Head and hair model by Raven and Anh Nguen.

Frank Woods - Sweater Weather. I was responsible for the design, game mesh assembly, and textures/materials. Individual models/bakes used on the character were created by the Treyarch, SHG, Raven, and OS teams. Head and hair model by Raven and Anh Nguen.

John Baker operator - Brushfire. I was responsible for the design, game mesh assembly, and textures/materials. Individual models/bakes used on the character were created by the Treyarch, SHG, Raven, and OS teams. Head and hair model by Wren Cromwell.

John Baker operator - Brushfire. I was responsible for the design, game mesh assembly, and textures/materials. Individual models/bakes used on the character were created by the Treyarch, SHG, Raven, and OS teams. Head and hair model by Wren Cromwell.

Skin for Yirina Portnova - Artist.  I was responsible for the design, game mesh assembly, and textures/materials. Individual models/bakes used on the character were created by the Treyarch, SHG, Raven, and OS teams. Head and hair model by Wren Cromwell.

Skin for Yirina Portnova - Artist. I was responsible for the design, game mesh assembly, and textures/materials. Individual models/bakes used on the character were created by the Treyarch, SHG, Raven, and OS teams. Head and hair model by Wren Cromwell.

Yirina Portnova - Fitness Instructor" I was responsible for the design, game mesh assembly, and textures/materials. Individual models/bakes used on the character were created by the Treyarch, SHG, Raven, and OS teams. Head and hair model - Wren Cromwell.

Yirina Portnova - Fitness Instructor" I was responsible for the design, game mesh assembly, and textures/materials. Individual models/bakes used on the character were created by the Treyarch, SHG, Raven, and OS teams. Head and hair model - Wren Cromwell.

Helen Park - Napalm.  I was responsible for design, game mesh, and textures/materials. Individual models/bakes used on the character were created by the Treyarch, SHG, Raven, and OS teams. Head and hair model by Outsource  team, Scott Wells, Wren Cromwell

Helen Park - Napalm. I was responsible for design, game mesh, and textures/materials. Individual models/bakes used on the character were created by the Treyarch, SHG, Raven, and OS teams. Head and hair model by Outsource team, Scott Wells, Wren Cromwell

Helen Park - Bounty Hunter. I was responsible for design, model, textures/materials. Individual models/bakes used on the character were created by the Treyarch, SHG, Raven, and OS teams. Head and hair model by Outsource  team, Scott Wells, Wren Cromwell.

Helen Park - Bounty Hunter. I was responsible for design, model, textures/materials. Individual models/bakes used on the character were created by the Treyarch, SHG, Raven, and OS teams. Head and hair model by Outsource team, Scott Wells, Wren Cromwell.

Ingo Beck - Oddity. I was responsible for the design, game mesh assembly, and textures/materials. Individual models/bakes used on the character were created by the Treyarch, SHG, Raven, and OS teams. Head model by Viktor Germogenov, hair by Wren Cromwell.

Ingo Beck - Oddity. I was responsible for the design, game mesh assembly, and textures/materials. Individual models/bakes used on the character were created by the Treyarch, SHG, Raven, and OS teams. Head model by Viktor Germogenov, hair by Wren Cromwell.

Kwan Song - Tigress. I was responsible for design, mesh assembly, and textures/materials. Individual models/bakes used on the character were created by the Treyarch, SHG, Raven, and OS teams. Head and hair model by head team - Scott Wells, Wren Cromwell.

Kwan Song - Tigress. I was responsible for design, mesh assembly, and textures/materials. Individual models/bakes used on the character were created by the Treyarch, SHG, Raven, and OS teams. Head and hair model by head team - Scott Wells, Wren Cromwell.

Skin for Harry Stone operator - Line Backer.  I was responsible for the design, game mesh assembly, and textures/materials. Individual models/bakes used on the character were created by the Treyarch, SHG, Raven, and OS teams.

Skin for Harry Stone operator - Line Backer. I was responsible for the design, game mesh assembly, and textures/materials. Individual models/bakes used on the character were created by the Treyarch, SHG, Raven, and OS teams.

Samantha Maxis operator - Noir.  I was responsible for the design, game mesh assembly, and textures/materials. Individual models/bakes used on the character were created by the Treyarch, SHG, Raven, and OS teams. Head model by Activision Shanghai Studio.

Samantha Maxis operator - Noir. I was responsible for the design, game mesh assembly, and textures/materials. Individual models/bakes used on the character were created by the Treyarch, SHG, Raven, and OS teams. Head model by Activision Shanghai Studio.

Call of Duty: Black Ops Cold War | Character outfits

Earlier this year I had an amazing opportunity to help out Activision's Treyarch Team with Character Skins for Call Of Duty: Black Ops Cold War - Multiplayer. Such a great experience and honor to collaborate with so many talented artists on the team: Heads - Scott Wells, Wren Cromwell, Viktor Germogenov; Concept - Mayan Escalante; Outsorce Coordinators: Gurjit Suri, Julia Corsi, Lauren Gisewhite, Megan Burbach. Art Lead: Sunni Han, Art Director - Murad Ainuddin. Individual assets used on characters were made by Treyarch, Outsource teams, Raven and SledgeHammer Games. I was responsible for concept, mesh assembly, texturing, material setup and integration in game.

https://www.artstation.com/baroquezombie
https://www.artstation.com/viktor_g
https://www.artstation.com/bonekollector
https://www.artstation.com/mayanescalante